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Star trek online dps beam baot 2018
Star trek online dps beam baot 2018









star trek online dps beam baot 2018

(Top-tier cannon builds will often forego even having a torpedo, though imo for newer players in PvE it's better to keep one.) You want tac boff abilitites to apply to all your energy weapons, so you use beams or cannons.Įscort is normally a ship class to go dual heavy cannon with: it's maneuverable enough you should be able to position yourself so your main target is in their arc. You don't mix beams and cannons (including turrets). There are also reputation and unique starship consoles and sets that can give bonuses to damage output, and engineering consoles that boost starship weapon power level Tactical consoles are available to boost each weapon base damage type (avoid general boosters if possible as they are only about 2/3 as effective) There are missions that do award very rare weapon capacitors of varying types. Using an escort's maneuverablity I might be tempted to use cannons However, there are many hybrid types and special types of each and also special modifiers only available through crafting If I remember, the base weapon attachments are:

star trek online dps beam baot 2018

STAR TREK ONLINE DPS BEAM BAOT 2018 FULL

360 cannons are relatively weak to most other weapons, but do givve that full 360 arc. 360 beams are available, but only 1 crafted, 1 reputation purchase, and 1 loot can be equiped. Weapon damage penalty based on the distance to target.It depends, there's so much to choose from, and so many special weapons.Īs a base, beams have wider firing arcs, but do somewhat less damage, while cannons and dual cannons have much narrower arcs, but comparatively better damage and 1 more shot per cycle. Īll weapons damage, innate skill increased by leveling.ĭamage dealt by penetrating through hull resistance.ĭamage dealt by penetrating through shields. Re-engineering options: these modifiers cannot be re-engineered.Īll energy weapons upgraded to Epic quality receive:.: to self: +5% Speed and Turn Rate when firing.

star trek online dps beam baot 2018

: to target: -5% Speed and Turn Rate on hit.: 2.5% Chance: Activates Rapid Fire mode for all cannons on your ship for 2 seconds.: All attacks with this weapon ignore 10 Armor Rating.Deals massive Energy Damage, but drains your Weapon Power. : 2.5% Chance: Upgrades your next beam attack.These modifiers can appear once on crafted Beam Array of Rare quality and higher: Re-engineering options: this modifier cannot be re-engineered.: Wider targeting arc (360' for Beam arrays, 90' for Dual Heavy Cannons).This modifier is guaranteed to appear once only on specially crafted Mk XII Beam Array of Very Rare quality and higher: Standard Modifiers: Can appear multiple times (e.g. Uncommon Beam Array will have one modifier suffix, Rare will have two, Very Rare will have three, and Ultra Rare will have four. Tetryon: 2.5% chance to deal additional shield damage.Polaron: 2.5% chance to reduce all enemy subsystem power levels by 25.Plasma: 2.5% chance to apply a non-stacking damage-over-time debuff.Disruptor: 2.5% chance to lower the targets hull damage resistance by 10% for 15 sec.Phaser: 2.5% chance to disable a random subsystem.The baseline damage is dependent on the weapon's Mark level and its rarity.įor more information on the base damage done by Beam Array weapons, see the respective weapon type articles. The damage done by these weapons is modified by several Modifiers, Skills from the skill tables and certain Consoles.

star trek online dps beam baot 2018

Each type of Beam Array offers a different proc (random chance for an attack bonus). There are several types of Beam Array available, each of which are listed below. This Damage Type Article that includes non-stardard damage types Beam Arrays are standard space weapons, and all newly acquired starships come with at least one.Ģ50° Targeting Arc for the Beam Array Damage Types Beam Arrays have a much wider targeting arc than Dual Beam Banks, but have a lower damage potential. Beam Arrays can be mounted in both the fore and aft sections of a starship. They deal the maximum damage when 2km or closer to the target, although they can still deal some damage that decreases with distance up to their maximum 10km range (distance damage penalty can be mitigated by improving captain's Long-Range Targeting Sensors skill). Beam Arrays are directed energy starship weapons dealing damage to a single target (2 targets while Beams: Fire at Will is active) within a 250° base targeting arc (widens to 360° for Beam Arrays with modifier).











Star trek online dps beam baot 2018